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Archer

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Class Archer.png
Front POV
Player's POV

Archer is one of the playable classes in Hordes.io.

Archers deal high single target damage and bursty Area of Effect damage. A good archer will always keep their distance and snipe enemies from afar.

Stats[edit | edit source]

  • Max power is 90-131
  • Average weapon max progression: +4 min, +6 max
  • Max defence is 445
  • Max hp is 567
  • Max hp regen is 19/s
  • Max mp regen is 25.3/s
  • Max movement speed is 12.4

Skills[edit | edit source]

Archer Swift Shot.jpg Swift Shot Lv. 1[edit | edit source]

Ranged missile on cast
  • Cost: 2 MP
  • 1.4s Cast time
  • 25m range on Enemy
  • 36 DMG

Effect: Fire a Swift Shot which can be enhanced by casting a Precise Shot prior to it.

Archer Precise Shot.jpg Precise Shot Lv. 1[edit | edit source]

Ranged missile on cast
  • Cost: 4 MP
  • 1.7s Cast time
  • 6s Cooldown
  • 25m range on Enemy
  • 82.5 DMG

Effect: A carefully aimed, high damage shot. Increases the damage of your next Swift Shots and allows them to be cast instantly

Archer sprint.jpg Dash Lv. 1[edit | edit source]

  • Cost: 6 MP
  • 10s Cooldown
  • Self cast

Effect: You dash into your current direction, instantly resetting the cooldown of Precise Shot. Your next Precise Shot is an instant cast. undefined on cast

Archer Serpent Arrows.jpg Serpent Arrows Lv. 1[edit | edit source]

  • Self cast*

Effect: Your Precise Shots will jump to additional targets while active.

Buff permanently

  • 3 Jumps
  • 40% damage per Jump

Archer Invigorate.jpg Invigorate Lv. 1[edit | edit source]

  • 50s Cooldown
  • Self cast
  • 23% of max mp recovered

Effect: Instantly recovers MP and increases your damage temporarily.

Buff on cast

  • 15s Duration
  • 15% increased damage

Archer Poison Arrows.jpg Poison Arrows Lv. 1[edit | edit source]

Effect: Your Precise Shot applies a poisonous Debuff on hit, damaging and slowing your enemies.

Buff permanently

  • 75% per stack as additional damage over 10 seconds

Archer Pathfinding.jpg Pathfinding Lv. 1[edit | edit source]

  • Cost: 12 MP
  • 100s Cooldown
  • Self cast

Effect: You and your party members gain additional Movement Speed.

  • Buff on cast
  • 15s Duration
  • +27 Move Spd.
All party members within 30m

Archer Cranial Punctures.jpg Cranial Punctures Lv. 1[edit | edit source]

Effect: Passively increase your Crit%. Buff permanently

  • +5.0% Critical

Archer Temporal Dilation.jpg Temporal Dilation Lv. 1[edit | edit source]

  • Cost: 10 MP
  • 120s Cooldown
  • Self cast

Effect: You and your party members gain additional Haste. Buff on cast

  • 300s Duration
  • +4.0% Haste
  • All party members within 30m

Equipment[edit | edit source]

  • Bow - Improves Damage and Critical Chance
  • Quiver - Improves Critical Chance and Move Speed
  • Chest - Improves Defense, HP and HP Regeneration
  • Armlets - Improves Defense, HP, MP and MP Regeneration
  • Gloves - Improves Defense, HP and Critical Chance
  • Boots - Improves Defense, HP and Move Speed
  • Ring - Improves HP Regeneration and MP Regeneration
  • Gem - Not in game yet
  • Bag - Improves extra Inventory Slots

Pros and cons[edit | edit source]

Pros:

  • Devastating sustained single target DPS, achieved by simply spamming your piercing shot at the enemy.
  • Can counter healing to some extent.
  • One of the better 1v1 classes, with its massive singletarget dps. It can easily take care of mages, and most other classes if played correctly.
  • Archer's leech arrow is the sole ability that can make all natural regen and healing abilities next to useless. This prevent mages from healing inside their iceblock, Warriors taunt heal is reduced, and all of shamans heal abilities are also reduced. Take advantage of this and slaw down as much damage as you can, as it only lasts for a short period of time.
  • All of Archer's spells are instant cast.

Cons:

  • Doesn't have any crowd control (slow, stun etc.)
  • Sprint is a good skill, but can be countered by slows (your sprint speed also decreases while slowed). This and not having a slow yourself, makes you not very good at running away
  • The heal from your leaching arrow is a one-shot skill unlike the others who have HoT's. This makes the Archer the worst class at taking damage, even worse than the Mage.
  • Due to all the cons listed above, the Archer is easy prey to a group of enemies, it will quickly die to all the damage and will be slowed to a halt.

Farming/Grinding Strategies[edit | edit source]

Archers can quickly aggravate multiple monsters at once using the multi-hitter move: Volley. After that, the archer can either use others to aid itself, heal itself from constant attack with Leeching Arrow, or keep using Piercing Shot until Volley is usable again, archer runs out of mana, or the Monsters die. Leech on the monsters' health to heal yours (similar to Shaman ability 2 or the move "absorb" from other games), which makes your time away from the spawn much longer. The archers volley does absurd damage so when you have multiple warriors on you can collect a lot of monsters which will prevent warriors from using taunt because taunt attracts monster then you just hit them with piercing because they also have powerful armor and then once they are all at 200- health just volley them and they all die this works with every class.