Death is caused when a player loses all of their health points. On all deaths, players respawn with half of their total health.
Types of death[edit | edit source]
Monster[edit | edit source]
On death, a player that has died to a monster will lose 10% of their current XP status.
PVP[edit | edit source]
12% Fame will be lost on death by a player, 8% of this is stolen the attacker. If more than two people have attacked a player, it will be distributed based on the damage dealt by them.
A global message will be displayed if a player has stolen more than 100 fame. The message shows who killed who and the amount of fame and gold stolen from then.
Players that have been attacked by a player but killed by a monster will still lose Fame and Gold as well as their XP.
Warden[edit | edit source]
On death, player receives a PVP penalty when killed by a Warden, losing 10% of their current XP.
King/Leader[edit | edit source]
Being killed by a Vanguard King/Bloodlust Leader will cause the player to receives a PVP penalty.
A global message still displays if the King/Leader steals more than 100 fame from a player.