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Death is caused when a player loses all of their health points. On all deaths, players respawn with half of their total health.

Types of death[edit | edit source]

Monster[edit | edit source]

On death, a player that has died to a monster will lose 10% of their current XP status.

PVP[edit | edit source]

Being defeated by a player from the opposite faction will cause Coin.png Gold and Fame penalties.

12% Fame will be lost on death by a player, 8% of this is stolen the attacker. If more than two people have attacked a player, it will be distributed based on the damage dealt by them.

A global message will be displayed if a player has stolen more than 100 fame. The message shows who killed who and the amount of fame and gold stolen from then.

Players that have been attacked by a player but killed by a monster will still lose Fame and Gold as well as their XP.

Warden[edit | edit source]

On death, player receives a PVP penalty when killed by a Warden, losing 10% of their current XP.

King/Leader[edit | edit source]

Being killed by a Vanguard King/Bloodlust Leader will cause the player to receives a PVP penalty.

A global message still displays if the King/Leader steals more than 100 fame from a player.