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Class Mage.png
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Mage is one of the playable classes in

Mages deal very heavy large scale Area of Effect damage, while also providing utility through slowing targets with their ice based magic.

Stats[edit | edit source]

Note: These stats are really outdated.

  • Max power is 100-160
  • Average weapon max progression: +5 min, +8max
  • Max defence is 445
  • Max hp is 567
  • Max hp Regen is 19/s
  • Max mp Regen is 43.1/s
  • Max move speed is 9.7

Skills[edit | edit source]

Mage icebolt.jpg Ice Bolt Lv. 1[edit | edit source]

Ranged missile on cast

  • Cost: 4 MP
  • 1.5s Cast time
  • 1s Cooldown
  • 25m range on Enemy
  • 44 DMG

Effect: Fires a missile of frost towards your enemy. Reduces the cooldown of Icicle Orb by 0.5 seconds. Freezes targets for up to 4 stacks, at which they will be stunned and take 50% increased damage

Buff permanently

Mage blizzard.jpg Chilling Radiance Lv. 1[edit | edit source]

Magic attack every 1.5s

  • Cost: 4 MP
  • 20s Cooldown
  • Requires no target
  • 9 DMG

Effect: Emit a chilling shockwave of ice around you, damaging and freezing enemies. Increases the critical hit chance of some of your spells.

Buff on cast

  • 6s Duration
  • Empower Crit% of Ice bolt by 1.0%
  • Empower Crit% of Icicle Orb by 1.5%
  • +100 % Movement Spd. Reduction
  • All enemies within 8m

Mage tp.jpg Teleport Lv. 1[edit | edit source]

  • Cost: 4 MP
  • 12s Cooldown
  • Requires no target
  • 12m distance

Effect: Instantly teleport into the direction you are facing.

Mage iceblock.jpg Ice Shield Lv. 1[edit | edit source]

  • Cost: 5 MP
  • 60s Cooldown
  • Self cast
  • 4 attacks blocked

Effect: Protects you against the next incoming attacks.

Buff on cast

  • 60s Duration

Mage Icicle Orb.jpg Icicle Orb Lv. 1[edit | edit source]

Ranged missile on cast

  • Cost: 10 MP
  • 1.5s Cast time
  • 15s Cooldown
  • 25m range Requires no target
  • 92.5 DMG
  • All enemies within 4.5m

Effect: Summon a large orb, ejecting icicles hitting all enemies in its path.

Mage Hypothermic Frenzy.jpg Hypothermic Frenzy Lv. 1[edit | edit source]

  • 45s Cooldown
  • Self cast

Effect: You gain Haste and all your damage output is increased. Resets the cooldown of Icicle Orb.

Buff on cast

  • 6s Duration
  • +24.0% Haste
  • +22 % Increased Dmg.

Mage Enchantment.jpg Enchantment Lv. 1[edit | edit source]

  • Cost: 5 MP
  • 1.2s Cast time
  • 25m range on Allies

Effect: Increase your targets Damage.

Buff on cast

  • 300s Duration
  • Stacks refresh duration
  • +5 Min Dmg.
  • +7 Max Dmg.

Mage Arctic Aura.jpg Arctic Aura Lv. 1[edit | edit source]

  • Cost: 15 MP
  • 120s Cooldown
  • Self cast

Effect: You and your party members gain additional Crit%.

Buff on cast

  • 300s Duration
  • +1.5% Critical
  • All party members within 30m

You can use the homepage link to swtich between levels 1 - 6

Equipment[edit | edit source]

  • Staff - Improves Damage, Attack Speed, (+Random stats)
  • Armlets - Improves Defense, HP, (+Random stats)
  • Armor - Improves Defense, HP, (+Random stats)
  • Bag - Improves extra Inventory Slots, (+Random stats)
  • Boots - Improves Defense, HP and Move Speed
  • Gloves - Improves Defense, HP and Critical Chance
  • Ring - Improves HP Regeneration and MP Regeneration
  • Amulet - MP and MP Regeneration
  • Orb - MP and MP Regeneration

Pros and cons[edit | edit source]


  • Can keep the enemy permanently slowed. Good chaser.
  • Has 2 solid escape/defense skills, which make you good at escaping and avoiding sticky situations.
  • High damage, AOE and range damage.
  • In teams you can slow opponents down and let your Archer deal high damage to the target. Then you can proceed to slowing and damaging more enemies.
  • Great for farming bots if you are high level as they all crowded and you do AoE damage.


  • Your main damaging skill is powerful, but since it has casting time. This isn't bad, but you have to stand still to use it.
  • You need to rely on being at range/surprise attacks and having an escape plan to be effective if you are playing alone. You are not good at fighting 1 v 1. In a team fight you are more effective as you can rely on others taking the damage for you/deny attempts of the enemy to focus on you, while keeping the enemies slowed for your teammates and doing decent damage.
  • The teleport skill may sometimes glitch if you are lagging, teleporting you forward, but then teleporting you back to your original position. This triggers the cooldown.

Team Strategies[edit | edit source]

Mages are an important part to teams as they can easily slow and damage enemies for Warriors and Archers to get in and deal a load of damage, while also attacking multiple enemies.

They can use their Chilling Radiance to freeze the enemy and then use their Icicle Orb to deal tons of damage. They can also combine other spells to be more effective!

Farming and Grinding Strategies[edit | edit source]

Mages are one of the three classes (besides Warrior and Archer) to utilize splash damage, or damage that can hit multiple foes at once.

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