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Class Shaman.png
Front POV
Player's POV

Shaman is one of the four playable classes in!

Shamans are characters with skills that can apply buffs/heals to allies and debuffs/damage to enemies from a distance. They are common in clans because of their "doctor-like" heal effects, to help their team.

Stats[edit | edit source]

  • Max power is 80-113
  • Average weapon max progression: +3.5 min, +5 max
  • Max defence is 566
  • Max hp is 610
  • Max hp Regen is 23.5/s
  • Max mp Regen is 34.6/s
  • Max move speed is 9.7

Skills[edit | edit source]

Note: Skills passively level up as you level, spending Gold on them boost their performance in battle.

Shaman heal.jpg Healing Ritual[edit | edit source]

(Timed cast) Heals your target upon cast and then for some time afterwards.
- No cooldown time.
- 1 second casting time (have to stand still in order to start casting).
- Leaves behind a HoT [Heal over time], or a healing effect similar to Equilibrate, another skill for the Shaman.

Shaman spirit.jpg Equilibrate[edit | edit source]

(Instant cast) Summons a spirit upon a friendly target that heals him and damages enemies in a small area around him. It can only be placed on one target at a time.
- No cooldown.
- The buff lasts for a very long period of time, so considered a HoT.
- Spirit will damage opponent in melee range, and heals the target.
-can attack multiple opponents at once

Shaman decay.jpg Decay[edit | edit source]

(Instant cast) Cast a spell of decay upon your enemy, slowing their movement and dealing damage over time. It looks like a golden ring of poison gas when on a target.
- No cooldown.
- Debuff enemies into slowed state. [Less movement speed], called a "Slower".
- Inflicts DoT [Damage Over Time].
- stacks up to three times on an enemy

Shaman windrush.jpg Wind Rush[edit | edit source]

(Instant cast) Temporarily boost the movement speed of you and your allies around you. Allows you to help your friends and yourself when a horde of dangerous Monsters are near.
- 20 second cooldown.
- Lasts six seconds.
+ Clarification: Every skill upgrade increases your temporary movement speed. Shown as % (percent) of ability effect.

Equipment[edit | edit source]

  • Hammer - Improves Damage and MP Regeneration
  • Shield - Improves Defense, HP and HP Regeneration
  • Chest - Improves Defense, HP and HP Regeneration
  • Armlets - Improves Defense, HP, MP and MP Regeneration
  • Gloves - Improves Defense, HP and Critical Chance
  • Boots - Improves Defense, HP and Move Speed
  • Ring - Improves HP Regeneration and MP Regeneration
  • Gem - Not in game yet
  • Bag - Improves extra Inventory Slots

Pros and Cons[edit | edit source]


  • Very hard to kill due to 2 potent heals. Can tank. One Shaman can tank the king!
  • Very strong and hard/impossible to kill 1 v 1.
  • Can keep the enemy slowed until you stop decaying them for a while. Good chaser.
  • Very useful in teams (clans), as you can heal teammates and boost their movement speed.
  • Using Equilibrate close to an enemy will reduce the amount of healing received by that enemy, due to its damaging ability.


  • In order to do your maximum potential damage, you need to be close to your target.
  • Your toughness is a result of your powerful heals. If you are struck by a Leeching Arrow, then focused high burst damage from multiple enemies can quickly kill you.
  • Your escape/chasing skill ( Wind Rush) has a long cool down.
  • You need to be standing still to cast your main healing ability, making it hard to heal when running away.
  • Does the lowest amount of damage.