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Skills are the unique abilities that each one of the Classes can use in

Skills for Classes:

  • Warrior rend.jpg Deep Cut: Slash your enemy's arteries, causing them to bleed over a period of time. Heals you for a percentage of your missing health.
  • Warrior spin.jpg Whirlwind: Spin your sword, dealing damage to enemies in a circle around you. Decreases movement speed while active.
  • Warrior charge.jpg Charge: Charge at your enemy, interrupting their current cast and stopping their movements.
  • Warrior shout.jpg Taunt: Intimidate your enemies with a loud roar, generating high levels of threat and regenerating a portion of your missing health. Removes debuffs.

  • Mage icebolt.jpg Ice Bolt: Fire a magic ice bolt at one anemy
  • Mage blizzard.jpg Chiling Redience: Freeze anemis and deal them Damaege ovor time/
  • Mage tp.jpg Teleport: Teleports you forward in an instant.
  • Mage iceblock.jpg Icicle orb: A orb of ice that do damage to a lot of anemis in its range

  • Shaman heal.jpg Healing ritual: Heals your target upon cast and for a short while afterwards.
  • Shaman spirit.jpg Equilibrate: Summons a spirit upon a friendly target that heals allies and damages enemies.
  • Shaman decay.jpg Decay: Cast a spell of decay upon your enemy, slowing their movement and dealing damage over time.
  • Shaman windrush.jpg Wind rush: Temporarily boost the movement speed of you and your allies.

  • Archer sprint.jpg Sprint: You sprint at a very high speed for a short moment

Some skills can be toggled without auto-selecting a target such as the warrior's Whirlwind skill. When toggling single target skill without a objective, the skill will auto lock to the closest valid target. In the case of a buff, when not selected on an ally, it will automatically target you.

Using a skill will trigger a global cooldown (1 sec.) during which you can't use other skills.

Skill types[edit | edit source]

There are different categories of skills:

  • Direct Damage: A skill that causes an enemy target to receive damage once, immediately.
  • Damage over Time: A skill that causes an enemy target to receive damage over a period of time, in contrast to direct damage. Also known as DoT.
  • Heal: A skill that restores your health or an ally target's health either directly or over time. Also known as a HoT
  • Buffs: A skill that increases a statistic of a friendly target or yourself for a duration, e.g. faster movement speed.
  • Debuffs: A skill that decreases a statistic of an enemy target for a duration, e.g. reduced armor, reduced healing.