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Skills are the unique abilities that each one of the Classes can use in

Skills for Classes:

  • Warrior rend.jpg Deep Cut: Slash your enemies arteries, causing them to bleed over a period of time. Heals you for a percentage of your missing health.
  • Warrior spin.jpg Whirlwind: Spin your sword, dealing damage to enemies in a circle around you. Decreases movement speed while active.
  • Warrior charge.jpg Charge: Charge at your enemy, interrupting their current cast and stopping their movements.
  • Warrior shout.jpg Taunt: Intimidate your enemies with a loud roar, generating high levels of threat and regenerating a portion of your missing health. Removes debuffs.

  • Mage icebolt.jpg Ice Bolt: Fire a magic ice bolt at the enemy, dealing damage to all targets in the area and slowing them for a brief moment.
  • Mage blizzard.jpg Frostcall: You call down a blizzard on an enemies position, dealing damage over time. Channeled.
  • Mage tp.jpg Teleport: Teleports you forward in an instant.
  • Mage iceblock.jpg Iceblock: Freezes you in an iceblock, rendering you invincible for a moment and recovering a portion of your health.

  • Shaman heal.jpg Healing ritual: Heals your target upon cast and for a short while afterwards.
  • Shaman spirit.jpg Equilibrate: Summons a spirit upon a friendly target that heals allys and damages enemies.
  • Shaman decay.jpg Decay: Cast a spell of decay upon your enemy, slowing their movement and dealing damage over time.
  • Shaman windrush.jpg Wind rush: Temporarily boost the movement speed of you and your allies.

  • Archer pierce.jpg Piercing Shot: Fires an arrow at your target. Pierces their armor up to 5 times, increasing your next Piercing Shot damage by 18%.
  • Archer volley.jpg Volley: Shoot all targets infront of you over a duration.
  • Archer siphon.jpg Leeching Arrow: Fires a condemned arrow at your enemy, reducing their healing and stealing some of their health.
  • Archer sprint.jpg Sprint: You sprint at a very high speed for a short moment.

Some skills players must first unlock them with Coin.png Gold. Skills can also be unlocked/upgraded with gold to increase their potency. Dying will not reset your skills.

Unlocking a skill costs 8 Coin.png. Upgrading a skill costs more depending of their current level:

Skill Level Upgrade Cost Char. Level Required
Level 2 51 Coin.png /
Level 3 171 Coin.png /
Level 4 419 Coin.png /
Level 5 858 Coin.png /
Level 6 1564 Coin.png 4
Level 7 2622 Coin.png 8
Level 8 4129 Coin.png 12
Level 9 6190 Coin.png 16
Level 10 8921 Coin.png 20
Level 11 12499 Coin.png 24
Level 12 16907 Coin.png 28
Level 13 22442 Coin.png 32
Level 14 29205 Coin.png 36
Level 15 37361 Coin.png 40
Level 16 47081 Coin.png 44
Level 17 58544 Coin.png 48
Level 18 71940 Coin.png 52
Level 19 87467 Coin.png 56
Level 20 105331 Coin.png 60
Level 21 125747 Coin.png 64
Level 22 148937 Coin.png 68
Level 23 175133 Coin.png 72
Level 24 204575 Coin.png 76
Level 25 237507 Coin.png 80
Level 26 274188 Coin.png 84
Level 27 314881 Coin.png 88
Level 28 359857 Coin.png 92
Level 29 409395 Coin.png 96
Level 30 463783 Coin.png 100

Some skills can be toggled without auto-selecting a target such as the warrior's Whirlwind skill. When toggling single target skill without a objective, the skill will auto lock to the closest valid target. In the case of a buff, when not selected on an ally, it will automatically target you.

Using a skill will trigger a global cooldown (1 sec.) during which you can't use other skills.

Skill types[edit | edit source]

There are different categories of skills:

  • Direct Damage: A skill that causes an enemy target to receive damage once, immediately.
  • Damage over Time: A skill that causes an enemy target to receive damage over a period of time, in contrast to direct damage. Also known as DoT.
  • Heal: A skill that restores your health or an ally target's health either directly or over time.
  • Buffs: A skill that increases a statistic of a friendly target or yourself for a duration, e.g. faster movement speed.
  • Debuffs: A skill that decreases a statistic of an enemy target for a duration, e.g. reduced armor, reduced healing.
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